About
I was the first boy in Britain to meet a Dalek in the flesh (so to speak) when my Dad took me to the BBC workshops one dark January night in 1964. That early experience probably explains quite a lot. After a childhood spent daydreaming about aliens and vampires, I discovered Marvel Comics and happily gave up all connection with reality to immerse myself in the marvellous worlds of Steve Ditko, Jack Kirby, John Romita, Jim Steranko and Neal Adams. Every Saturday I used to head doggedly from newsagent to newsagent, searching out the latest Iron Man or Spider-man comics, which I would buy for 10d each (that’s about 4p in your fancy modern digital money). Since those halcyon days I've written a lot of books. Really, a lot. If you put a copy of every one of my books in a suitcase then you’d need to get a friend to help you lift it. My favorites among my own books are Heart of Ice, a sci-fi interactive adventure story where the Côte d’Azur is a jungle and the Sahara is covered in snow, and my current project, Mirabilis, a comic book epic in the making. I'd say that my fantasy writing has been most influenced by Lord Dunsany, Jack Vance, Mike Mignola and Neil Gaiman, but I should stress that none of those gentlemen is personally to blame.
Description
<p><span><span>Shakespeare's Witches tell Banquo, "Thou Shalt 'Get Kings Though Thou Be None". Though Banquo is murdered, his son Fleance gets away. What happened to Fleance? What Kings? As Shakespeare's audience apparently knew, Banquo was the ancestor of the royal Stewart line. But the road to kingship had a most inauspicious beginning, and we follow Fleance into exile and death, bestowing the Witches' prophecy on his illegitimate son Walter. Born in Wales and raised in disgrace, Walter's efforts to understand Banquo's murder and honor his lineage take him on a long and treacherous journey through England and France before facing his destiny in Scotland.</span></span></p>
Story Behind The Book
Do you remember Choose Your Own Adventure? Maybe you used to play Fighting Fantasy gamebooks? Fabled Lands uses the same idea, but instead of one storyline it's an entire world with hundreds of quests, characters & monsters. In fact it's an entire role-playing campaign in multiple-choice form.
Reviews
<p>"The quests and open world mechanic are amazing and the characters and setting are incredibly well written."</p>
<div>"The whole of the Fabled Lands series is quite possibly a masterpiece of gamebook writing."</div>
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<div>"The finest example of this gamebook format in existence."</div>
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<div>"Of all of the solo RPG books that I have played over the years these have to be the best."</div>
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<div>"Fabled Lands is one of the most innovative and interesting gamebooks out there. It merges great gamebook writing with the kind of sandbox exploration and non-linear adventuring that has made RPG video games great over the last decade."</div>